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Game Description
You'd easily be forgiven if you experience a case of while playing Kane's Wrath. Yes, the expansion to last year's Command & Conquer 3: Tiberium Wars packs a fair amount of new content. At its heart is a 13-mission single-player campaign, along with six new subfactions and a slick new global conquest campaign. Despite this, it feels eerily familiar. Kane's Wrath doesn't just feel like you're playing Tiberium Wars again, but the nagging feeling that also haunted C&C 3 returns. Replace the 3D looks with 2D graphics and swap the high-res HD video with lower-quality video and the gameplay is virtually indistinguishable from its original progenitor of more than 15 years ago.Kane's Wrath hews closely to the standards of the series. There are fast, brutal real-time strategy battles that are intercut with live-action cinematics and cutscenes. Joe Kucan reprises his famous role as Kane, leader of the evil Brotherhood of Nod. Since this is an expansion, the rest of the cast isn't as large or as varied as it was in Tiberium Wars, but it's still pretty respectable with the additions of sci-fi veterans like Carl Lumbly and Natasha Henstridge. They play lieutenants of Kane who each have their own agenda.
The single-player campaign feels disjointed, mainly because it jumps all over the Command & Conquer timeline to fill in the gaps. Things start off just at the end of the Second Tiberium War, and every few missions the campaign leaps forward a decade or two. As such, you don't get much of a cohesive story. Instead, you get glimpses of the back story. While prior knowledge of the previous games isn't necessary, it would certainly be helpful in understanding what's going on.
Meanwhile, there's the standard selection of RTS mission styles in the campaign. Most of them have you begin with a construction unit, which you use to construct a base. That includes a refinery or two to start harvesting tiberium, some power generators, and a variety of infantry or vehicle factories, along with support buildings that unlock special powers and abilities. The formula in these is usually build up your forces till you're strong enough to go on offense, and then attack and repeat until you've worn down the enemy. Then there are a handful of non-building missions, where you control a small group of units and must navigate around the level without losing too many of them. Here the trick is to save early and often until you get through the level.
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