Age of Empire 3

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Game Description

Age of Empire 3:

Six years have flown by since Age of Empires II: The Age of Kings became one of the definitive real-time strategy games on the market. Age of Kings typified this style of gaming in many respects, but it innovated and improved the style in many others, establishing the template for untold numbers of historic real-time strategy game to come. Coming off the successful spin-off that was Age of Mythology, Ensemble Studios is back with another installment in the series that put the developer's name on the map. Age of Empires III advances the series hundreds of years into the future, trading swordsmen and catapults for musketeers and cannons, while keeping the series' signature formula basically intact. What's more, the game features some gorgeous visuals and an interesting, inventive twist in its persistent "home city" system. So it's unfortunate that the actual meat-and-potatoes combat of Age of Empires III didn't turn out better, since what ought to be the most fun and exciting part of the game is actually the part that feels like it's seen the fewest improvements.

Make no mistake, Age of Empires III is still an impressive game overall. But fans with fond memories of the previous installment will be left feeling nostalgic for that game. Part of the reason may be purely subjective. The colonial setting of Age of Empires III, which focuses on hypothetical conflicts between European powers vying for control over the New World (that is, an unfettered North and South America), presents a subtler culture clash than, say, samurai fighting Persian war elephants. And the transition through five different ages that's presented in the game, culminating in the industrial age (when locomotives and mass production became a reality), aren't drastically different in gameplay terms, since the magic of gunpowder is available from the get-go. Nevertheless, one look at either Age III's majestic galleons firing all broadsides or horse-drawn cannons readying a deadly payload ought to be all the convincing you need that this is a welcomed direction for the series to take.

Eight different European civilizations are at the forefront of Age of Empires III, though mercenaries from other foreign nations sort of make cameo appearances, and various Native American tribes are also included. The usual suspects are here, like the British, the French, the Spanish, and the Dutch. The Russians, the Portuguese, the Germans, and the Ottomans are also available, and each has certain key differences in its economy and military leanings. These differences are significant in practice, such as how the British automatically gain additional workers when they build new houses, or how the Russians may quickly train up large numbers of light infantry. But the eight cultures' personalities don't necessarily come across in combat, because most of the units and structures unique to each side aren't so unique as to be highly distinguishable, and many units and structures are shared in common across most sides. There are certainly exceptions--the Ottomans, with their heavy emphasis on gunpowder, bring to bear some of the biggest and baddest guns in the game, for instance. And, oddly enough, British longbows seem just as surprisingly deadly here as they did in Age II. It's probably just a necessary consequence of the setting, but don't expect for Age III's factions to blow your mind by how different or unusual they are. Fortunately, each one is complex enough and seems viable enough to where it's easy to find an early favorite and want to stick with it.

Age of Empires III is every bit the fully featured game you'd expect it to be, featuring a lengthy single-player campaign in three interconnected acts, each one a generation apart. There's a fully customizable skirmish mode with five difficulty settings for the computer opponent; there's the ability to play over a network; and, of course, there's the ESOnline player-matching service, where you can compete in ranked matches over the Internet, chat with other players, and more. There's also a scenario editor, in case you wish to create your own maps or campaigns, plus some encyclopedic information about all the game's units, structures, cultures, circumstances, and more. A tutorial is there to teach you the basics, and you can also play a practice match in which a fairly helpful narrator will gently remind you of the stuff you're basically forgetting to do.

Source: Gamespot.com

System Requirements


Minimum System Requirements for Age of Empires III
Microsoft® Windows® XP
PC with 1.4 Ghz equivalent or higher processor that supports SSE
256 MB of system RAM
2.0 GB available hard disk space
32x speed or faster CD-ROM drive
64 MB video card with HT&L
Sound card with speakers or headphones
Microsoft Mouse or compatible pointing device
56.6 Kbps or better modem for online play
DirectX 9.0c or above

Game Screen Shots

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Game Download link




Need For Speed Underground 2


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Need For Speed Underground 2 (350mb) rapidshare

Game Description

Need For Speed Underground 2:

Need for Speed Underground 2 is pretty good, but unfortunately most of the stuff you do in between races keeps you away from the game's best moments.
Last year, EA took its long-running Need for Speed hot pursuit 2 series in an exciting new direction with the release of Need for Speed Underground, a racing game that focused on making the import tuner scene the star of its arcade-style racing show. The game worked really well, combining the right level of car customization with good track design, challenging opponents, and impressive graphical effects. Now, one year later, a sequel is on the streets, adding some new race types and a big, open city to cruise around. The actual racing in Need for Speed Underground 2 is still pretty good, but unfortunately most of the stuff you do in between races keeps you away from the game's best moments.


The biggest change made by this year's game is that the action now takes place in one large city. You're given free rein to drive around wherever you want, and you'll have to drive to races to drive in them. You'll also have to drive to different parts shops to customize your ride--in fact, you'll have to find most of the game's shops by cruising around the city, looking for the right type of colored lights. The game gives you an onscreen map, but shops don't show up until you've found them, and some races don't actually appear on the map, either.

On paper, this whole open-city thing sounds like an interesting idea. Someone probably sat down and said, "Well, everyone likes Grand Theft Auto 4, and it has an open city, so our game has to have an open city as well. In fact, let's even make it so that different sections of the city are locked away until you progress to a certain point in the career mode." In practice, driving around the city is a real drag that keeps you out of the action longer than you'd like. The game also rarely takes advantage of the open city for racing purposes, staging a majority of its events on preset tracks, rather than attempting to go for a Midnight Club-like "get there however you can" feel. There's a menu in the garage that lets you jump to a handful of different events, but most races don't show up here, and none of the shops do, either, making it completely useless.

You'll start out in some pretty slow cars, so the racing isn't very exciting until you earn enough for a full set of upgraded performance parts. But once you've done so, the racing is fun and the cars handle well. The cars are fast, and things like turning, powersliding, and proper corning technique are easy to pick-up. Like in last year's game, there are a handful of different race types: Circuit races are long lap-based events, sprints take you from point A to point B on a set course, drag racing lets you live your life a quarter mile at a time, and drift races rank you based on how squirrelly you can get on the track. New in this year's game are the street X races, which are essentially regular races that take place on drift tracks. Outrun races take place in various parts of the city--you roll up behind another racer, tap a button, and then try to pass and outrun him or her. You'll also encounter a few races against the clock, in which you'll have to get from one point in the city to another before a photographer leaves the area. Make it, and you'll get to put your car on the cover of one of the game's magazines or DVDs for extra cash. The big new race type is the "underground racing league." These races are the sort of mysterious events where you'll see most of the game's cutscenes. They mostly involve some knucklehead breaking the lock on a race track and then swinging open a gate so your street-racing posse can race on a "real" track, though you'll also bust into airports and such, too. These races are essentially circuit races with racetrack scenery instead of cityscape scenery.

Source: Gamespot.com

System Requirements

Minimum System Rquirements:

OS: Windows 98/ME/2000/XP
Processor: 933 MHz
Memory: 256 Mb
Hard Drive space: 2 Gb
Video Memory: 32 Mb
Sound Card: DirectX 9.0 Compatible
DirectX: 9.0
Keyboard
Mouse
Other Controllers: Game pad STRONGLY Recommended
DVD Rom Drive

Game Screen Shots

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need for speed hot pursuit 2

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need for speed hot pursuit 2 rapidshare link


Game Description


Need for Speed: Hot Pursuit 2:

A few weeks ago, Electronic Arts released three versions of Need for Speed: Hot Pursuit II simultaneously. This sequel to the 1998 arcade-style driving game was made available for the PlayStation 2, Xbox, and GameCube, but interestingly enough, not all three games were identical. While the PS2 version, which was developed by Black Box, is a wholly satisfying racing game with great graphics and a visceral sense of speed, the Xbox and GameCube versions of Hot Pursuit II are noticeably tamer in terms of control, graphics, and sound. That's because those two versions of the game were developed by a completely different company, EA Seattle, in order to ship on time alongside Hot Pursuit II for the PlayStation 2, which Electronic Arts considers to be the primary version of the game. Unfortunately for PC game players, EA didn't port the superior PS2 version of Hot Pursuit II to the PC. Instead, PC owners get a port of the less spectacular GameCube and Xbox versions of Hot Pursuit II. That's not to say that Hot Pursuit II for the PC is bad. It certainly is a good arcade-style driving game, but it's nowhere near as fun as the PlayStation 2 version.

As its name implies, Hot Pursuit II largely focuses on the art of outrunning the law. Actually, Hot Pursuit II is like two games in one. Unlike other racing games, this one has two equally large championship modes, only one of which involves the police. Called "hot pursuit," this career mode is composed of 33 individual racing events that force you to beat a number of opponents, while contending with the police, through a handful of different race types. In contrast, World Championship mode is laid out in a branching manner, and in this mode, you're required to successfully finish one race before unlocking the next. As you'd expect, your opponents will get tougher, your goals harder to achieve, and the police less forgiving as you progress through this tree. The police will come after you if you break the speed limit, and since you must cross the finish line before your opponents do, you'll be breaking that limit constantly. At first, the cops will just send a couple of Crown Victorias after you, but if you refuse to pull over, they'll pull out all the stops to bust you. Much like in Grand Theft Auto 4, the number of cops that are thrown at you is measured by the number of stars in the center of the screen. When this meter is full, the police will place barricades and spike strips on the roads, they'll chase you with faster cars, and they'll even call in a helicopter that drops, of all things, explosive barrels in front of you. If the police manage to pull you over just once in a given race (you get three strikes in the PS2 version), you'll have to start all over.Need for Speed: Hot Pursuit II is not a driving simulator. It's not Grand Prix 4, and it doesn't set out to be. This game is all about arcade-style racing, where car-handling properties are wildly exaggerated, and physics are more like loose suggestions, rather than strict laws. Nonetheless, like all of the previous games in this series, Hot Pursuit II has a number of highly coveted car licenses from American and European manufacturers like Lotus, Lamborghini, Dodge, Chevy, BMW, Mercedes, and the two most prestigious car makers, Ferrari and Porsche.

However, that sounds more foreboding than it really is. Hot Pursuit II starts off relatively easy: You'll be driving "low-end" cars like the Lotus Elise and Opel Speedster, as will your competition, and the cops will go easy on you for the most part. As you work your way through the 33 missions, the competition will gradually get stiffer, but never to the point of being frustrating. The other cars are ruthless--they'll take every opportunity to give your rear bumper a not-so-friendly tap, though they themselves are by no means perfect. You'll often see other racers plow into oncoming traffic or miscalculate a turn and ricochet off a wall or guardrail. You'll do that too, especially with some of the faster cars. While the physics in the game are by no means realistic, the cars' performances are still reflective of their real-world counterparts, although in a much exaggerated manner. The Ferrari F50, for instance, has a loose back end, making it harder to control around corners than the tamer BMW M5. Still, you can pretty much go through every race without ever taking your thumb off the gas button, though judicious use of your hand brake makes cornering a lot easier.

It's perhaps a little strange that you're not rewarded for driving wildly in the PC version of Hot Pursuit II, like you are in the PS2 game. In fact, the points system in this version of Hot Pursuit II is completely different from the PlayStation 2 version. Here, you'll be awarded with a bronze, silver, or gold medal upon completing any of the hot pursuit racing events, and each of these awards has a certain point value attached to it. You do get a few points within each race for posting the fastest lap and such, but unlike the PS2 version, which lets you earn points in many different ways, like taking massive jumps, the PC version is much more limited. What's more, you can choose which cars and tracks you wish to unlock yourself by spending your points accordingly--nothing becomes available to you automatically. This isn't necessarily a bad thing; it just seems strange that it's done in a completely different manner from Hot Pursuit II for the PlayStation 2. There are a little more than 30 cars that you can unlock in the game--about a dozen less than in the PS2 game--including 10 cop cars, all of which can be driven at will in the game's challenge mode. Additionally, Hot Pursuit II has 12 unique racetracks, though that number quadruples if you count the mirrored, reverse, and mirrored-reverse courses. In a nice touch, Hot Pursuit II's challenge mode even lets you play as the cops, and you can call in roadblocks and helicopters of your own.

Source: Gamespot.com

System Requirements

SYSTEM REQUIREMENTS
MINIMUM PC REQUIREMENTS
Windows XP/ME/2000/98
MINIMUM
450MHz Pentium III or 500MHz AMD Athlon
128MB RAM
4X CD-ROM/DVD-ROM Drive
1.2GB Hard Disk Space
16MB Direct3D compatible Video Card
DirectX 8.1 compatible Sound Card
Keyboard
Mouse
RECOMMENDED
800MHz Pentium III or AMD Athlon
32MB Direct3D compatible Video Card
16X CD-ROM/DVD-ROM drive
MULTIPLAYER SYSTEM REQUIREMENTS
56K modem, DSL, Cable Modem, other Broadband Connection
TCP/IP Compliant Network

Source: www.allgame.com/

Game Screen Shots

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New Geo Collection Roms

New Geo games collection download link
Neo Geo Emulator with 181 Roms

Game Description

Initially, the (AES) home system was only available for rent to commercial establishments, such as hotel chains, bars and restaurants, and other venues. When customer response indicated that some gamers were willing to buy a $650 console, SNK expanded sales and marketing into the home console market. TheNeo Geo console was officially launched on 31 January, 1990 in Osaka, Japan.[4]Compared to other contemporary home consoles, Neo Geo's graphics and sound were largely superior. The MVS was one of the most powerful arcade units at the time. Furthermore, since the AES was identical to its arcade counterpart, the MVS, arcade titles released for the home market were perfect translations. Although its high price tag kept it out of the mainstream gaming market, a strong game lineup likely contributed to the cult status of the Neo Geo, enabling it to outlast the more popular Sega Mega Drive/Genesis.
NeoRAGEx new version 5 released by Snk-NeoFighters Team on March 06, 2006.
www.snk-neofighters.com
This set includes all ROMs in the new version's Game List.
NOTE: These ROMs are in NeoRAGEx format and won't work on other emulators.
Games List:
3 Count Bout
2020 Super Baseball
Aggressors of Dark Kombat
Alpha Mission 2
Andro Dunos
Art of Fighting
Art of Fighting 2
Art of Fighting 3
Bakatono's Mahjong
Bang Bead
Baseball Stars 2
Baseball Stars Professional
Battle Flip Shot
Blazing Star
Blue's Journey
Breaker's
Breaker's Revenge
Burning Fight
Captain Tomaday
Columns
Crossed Swords
Crouching Tiger Hidden Dragon 2003
Crouching Tiger Hidden Dragon 2003 Set 2
Crouching Tiger Hidden Dragon 2003 Super Plus
Cyber-Lip
Double Dragon
Eightman
Fatal Fury
Fatal Fury 2
Fatal Fury 3
Fatal Fury Special
Fight Fever
Football Frenzy
Galaxy Fight
Ganryu
Garou: Mark of the Wolves
Ghost Lop
Ghost Pilots
Goal! Goal! Goal!
Gururin
Jonas Indiana
Jyanshin Densetsu
Kabuki Klash
Karnov's Revenge
King of Fighters '94
King of Fighters '95
King of Fighters '96
King of Fighters '96 (Bootleg)
King of Fighters '97
King of Fighters '97 Plus
King of Fighters '97 Plus Set 2
King of Fighters '98
King of Fighters '99
King of Fighters 2000
King of Fighters 2001
King of Fighters 2001 Plus
King of Fighters 2001 Plus Set 2
King of Fighters 2002
King of Fighters 2002 Plus
King of Fighters 2002 Plus Set 2
King of Fighters 2002 Plus Set 3
King of Fighters 2002 Magic Plus
King of Fighters 2002 Magic Plus 2
King of Fighters 2003
King of Fighters 2004 Hero
King of Fighters 2004 Ultra Plus
King of Fighters Special Edition 2004
King of Fighters Special Edition 2004 Plus
King of Fighters 10th Anniversary
King of Fighters 10th Anniversary Unique
King of Fighters 10th Anniversary Extra Plus
King of Gladiator
King of the Monsters
King of the Monsters 2
Kizuna Encounter
Lansquenet 2004
Last Resort
League Bowling
Legend of Success Joe
Magical Drop 2
Magical Drop 3
Magician Lord
Mahjong Kyoretsuden
Maruko's Deluxe Quiz
Metal Slug
Metal Slug 2
Metal Slug 3
Metal Slug 4
Metal Slug 4 Plus
Metal Slug 5
Metal Slug 5 Plus
Metal Slug X
Minnasanno Okagesa
Money Idol Exchanger
Mutation Nation
Nam-1975
Neo Bomberman
Neo Drift Out
Neo-Geo Cup '98
Neo Mr. Do!
Neo no Panepon
Neo Pong
Neo Turf Masters
Nightmare in the Dark
Ninja Combat
Ninja Commando
Ninja Master's
Over Top
Panic Bomber
Pleasure Goal
Pochi & Nyaa
Poker Night
Pop 'n Bounce
Power Instinct Matrimelee
Power Spikes 2
Prehistoric Isle 2
Pulstar
Puzzle Bobble
Puzzle Bobble 2
Puzzled
Puzzle de Pon!
Puzzle de Pon! R
Quiz Detective
Quiz Detective Part 2
Quiz King of Fighters
Rage of the Dragons
Ragnagard
Real Bout Fatal Fury
Real Bout Fatal Fury 2
Real Bout Fatal Fury Special
Riding Hero
Robo Army
Samurai Shodown
Samurai Shodown II
Samurai Shodown III
Samurai Shodown IV
Samurai Shodown V
Samurai Shodown V Special
Savage Reign
Sengoku
Sengoku 2
Sengoku 3
Shock Troopers
Shock Troopers: 2nd Squad
SNK vs. Capcom
SNK vs. Capcom Plus
SNK vs. Capcom Plus Set 2
SNK vs. Capcom Super Plus
Soccer Brawl
Sonic Wings 2
Sonic Wings 3
Spin Master
Stakes Winner
Stakes Winner 2
Street Hoop
Strikers 1945 Plus
Super Dodge Ball
Super Sidekicks
Super Sidekicks 2
Super Sidekicks 3
Syougi no Tatsujin
Tecmo World Soccer '96
The Last Blade
The Last Blade 2
The Super Spy
The Ultimate 2
Thrash Rally
Top Hunter
Top Player's Golf
Twinkle Star Sprites
View Point
Voltage Fighter Gowcaizer
Waku Waku 7
Wind Jammers
World Heroes
World Heroes 2
World Heroes 2 Jet
World Heroes Perfect
Zed Blade
ZinTrick
Zupapa!

System Requirements

Processor: 1.6ghz or latter
Ram: 512mb
Vga: 32mb
Hdd: 2Gb

Game Screen Shots


Neo Geo games for pc with 181 roms

Game Download link




Tekken 3 - xp

Tekken 3 ofr win xp compressed 35 mb
Tekken 3 ofr win xp compressed 35 mb

Game Description

The King of Iron Fist Tournament 2 Draws to a close. Jun Kazama comes to the stunning realization that Kazuya's supernatural strength stems from Devil. But she cannot help being drawn to him, propelled by a mystic force beyond her control. Several days later, the final challenger arrives to face Kazuya, the organizer of the King of Iron Fist Tournament 2. In a reprise of the first Tekken Tournament, the father and son clash in a cursed blood battle. Eventually, Heihachi emerges scarred but victorious to regain control of the immense Mishima Conglomerate. Unaware of Devil's presence, Heihachi casts the lifeless Kazuya into a fiery volcano.

As Kazuya's body burns, the Devil appears before the pregnant Jun Kazama in a bid to enter the soul of the new life beating within her. But in a desperate struggle for the future of her child, Jun defeats Devil and retires to desolate Yakushima so as to raise Kazuya's son, Jin, alone.

Having regained control of the Mishima Conglomerate, Heihachi sets about to further increase his powers. He embarks on a crusade to win the trust of world leaders by putting wars and conflicts to rest. Using his immeasurable wealth, he forms Tekken shu, a mercenary group employed to quell conflicts efficiently. He also takes a strong interest in the well being of developing nations by helping them build agricultural systems that will sustain them. Through Heihachi's efforts, the world appears to be regaining peace.

Around fifteen years have passed and Jin Kazama is now 15 years old.

Under Heihachi's orders, the Tekkenshu are excavating a Central American archeological site when they discover a mysterious life form. Heihachi orders the creature's capture, but loses contact with the Tekkenshu after a garbled radio message, "... they are all dead... Toshin (Fighting God)?!..."

Upon arriving at the dig, Heihachi finds a field of corpses. Heihachi is wracked by sorrow, but also realizes that the power of the mysterious life form could be the key to his long dormant dream of world domination. To obtain this mysterious power of Toshin, and the world, Heihachi tempts the fates once again...

Within weeks, strange disappearances occur throughout the world. Persons of strong soul, masters of martial arts and other derivative fighting disciplines are reported missing... with no knowledge of their whereabouts.

Jun Kazama instinctively picks up on the dark power encroaching on her life. She has no understanding of what it is, but senses that she has become a target. Accepting her destiny, she tells Jin everything she knows of their haunted past to prepare him for the fateful day she now feels is imminent. She tells Jin to go to his grandfather Heihachi if anything befall her.

Her intuition proves right on a cold, stormy night. Toshin comes to the mountains bringing a chilling, swirling wind. "Run away!" cries Jun. But against his mother's pleas Jin opts to face Toshin and is knocked unconscious.

When Jin awakens, the house and everything around it is burned to the ground. Jin searches frantically for his mother but she is nowhere to be found.

Jun has died at Toshin's hands. Honoring her instructions, Jin goes to Heihachi and begs to be trained in order exact revenge. Heihachi, hearing Jin's tale, is convinced that Toshin is after the souls of powerful fighters. To attract Toshin, Heihachi decides to host the King of Iron Fist Tournament 3.

Four years later, on Jin Kazama's 19th birthday, the curtains rise for the King of Iron Fist Tournament 3

System Requirements

need win xp
P4 cpu
direct x 9 or latter

Game Screen Shots

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Gta 4 - compressed 12 mb rar


Gta 4 - compressed 12 mb rar game cover
Gta 4 compressed 12 mb rar

Game Description

The Grand Theft Auto franchise rocketed to mass popularity after Grand Theft AutoIII's release and the ground rules were set for a different style of game. Since then we've seen slight alterations and tweaks to the core formula with Vice City and San Andreas, and Grand Theft Auto IV represents another step forward. This is a game that strips down a lot of the more zany challenges from games past. You won't be doing any remote control helicopter missions or lowrider matching challenges here. Instead, the focus is on realism, a more mature sensibility, and bringing GTA into the present day.
Starting from dealing with your cousin Roman, a small time operator prone to gross exaggeration, you'll move your way up through criminal rings until you get what you want. Unlike GTA characters of the past, though, Niko isn't trying to prove himself as some sort of badass for the ages, driven to rule the city no matter what. He's looking for something, and the missions he undertakes are really the only way for him to find it. He may perform a number of ruthless acts (which you, by the way, instruct him to), but there are points during the story where you can ease your finger off the trigger or make a choice as to how things proceed. Despite the kind of senselessly violent tendencies many may associate with GTA characters, Niko represents an exception in many respects, as he has a code by which he operates.

The game's infrastructure has been made more convenient, though there's still space to improve. If Niko fails a mission, a message asking to retry it pops up as soon as you respawn, and when you die you don't lose your entire arsenal. Getting across the gargantuan metropolis is made easier by hailing cabs that take you to waypoints on your map. Stealing a car and driving yourself is always an option, as is the more immersive element of actually riding in the cab's backseat the whole time, staring out the windows at the passing lights. For anyone who's short on time or would prefer to forego the random dangers of driving across a GTA world, the cabs are certainly welcome.

Still, you'll be doing quite a bit of mission restarts, and that often means repeating large chunks of the challenges. Many missions break down into an initial travel segment, some kind of escalation event, a conflict, and an escape. Getting through the on-foot shooting sequences, a real headache with the clunky control schemes of games past, has been made much better with the inclusion of a cover system and, as with all PC versions, mouse and keyboard support for aiming and shooting. From behind cover it's possible to blind fire, rapidly pop out to unload a few shots, or move cover to cover, a system that doesn't always work perfectly but is a definite step up for the series. It's possible to use a gamepad as well, which handles vehicles better than a mouse and keyboard. You can even switch freely between the control devices. Juggling the two input methods depending whether you're driving or shooting is pretty awkward, but it's great that Rockstar built it in without forcing you to fiddle with a control input menu toggle. And if you have to pick one, it's far easier to shoot from a moving car with the mouse and keyboard.
Some of the mission structures can be really impressive and work well in the context of the narrative's direction, but unfortunately the franchise's trial and error nature hasn't disappeared. You could be doing a mission perfectly until you accidentally tap a cop car, inadvertently shoot an item vital to the mission, or misinterpret a new set of directions that require precise timing upon a mission's phase change, and then it kicks you right back out to try again. Some may interpret that as part of the challenge, but it's a setup that's become a little familiar at this point and its continued existence will likely frustrate series veterans.

The strength of story and character along with the amazingly detailed world are undoubtedly going to make strong impressions on whoever dives into this version of Liberty City, but GTA has always been about moments. Remember that time you went off the stunt jump and landed on the pedestrian after slamming through the light post with the police chopper crashing to the ground in the background, setting off a string of explosions rocketing through the stalled traffic? With the PC version you'll be able to actually save that sort of thing using the replay feature. Hitting F2 will save a chunk of gameplay roughly 30 seconds long to your hard drive and make it available for use with the integrated replay editor. This suite of tools will let you drop in filters, splice together clips, add text, attach music, adjust camera angles and more so you can recreate your favorite scenes however you see fit. Want a string of shots of you firing at traffic jams from an attack chopper? Remember to hit F2 every time you're in that situation and splicing them all together should be no problem, giving you the opportunity to save and savor those quirky, seemingly impossible-to-repeat moments that pop up in GTA's unpredictable world.

System Requirements

Minimum:
Processor: Intel Core 2 Duo 1.8Ghz, AMD Athlon X2 64 2.4Ghz
Memory: 1.5GB
Free Hard Drive Space: 16GB
Video Card: 256MB NVidia 7900 / 256MB ATI X1900
DirectX 9 compatible Stereo Sound Card
Keyboard
Mouse
Recommended:
Processor: Intel Core 2 Quad 2.4Ghz, AMD Phenom X3 2.1Ghz
Memory: 2GB (Windows XP) 2.5GB (Windows Vista)
Free Hard Drive Space: 18GB
Video Card: 512MB NVIDIA 8600 / 512MB ATI 3870
DirectX 9 compatible Surround Sound Card
Keyboard
Mouse

Game Screen Shots

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Command & Conquer: Red Alert 2

Download link for red alert 2 pc game
C&C RA 2: 1.006 V

Game Description


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Red Alert 2
is one of the most polished, best-conceived, and downright enjoyable real-time strategy games in recent memory. There's an amazing depth to the tactics of the game, a good range of missions in the single player campaign and a kind of slightly ridiculous aspect to the story that lets you now that the game is supposed to be fun. Having said that I should caution you that Red Alert 2 does not offer the same kind of revolution in basic game design that so many of us expected of Westwood's last sequel, Tiberian Sun. This is not the 'next big thing' in strategy games and it certainly won't have the impact on the genre that early Westwood titles did. But what Red Alert 2 is, is one of the finest explorations of what can be done without taking the genre beyond its present limitations.

The game is still about harvesting resources to build structures to buy units, but what seems tired and worn-out in other games is inspired in this game. Granted, it's a formula but it's a formula because it works and only Starcraft and Age of Empires have done it as well. A large part of the success of Red Alert 2 comes from its smooth control system, comfortable menus and intuitive balancing. While it does add a few impressive gimmicks (garrisoning units in buildings and tech structures to name two), Red Alert 2 stands out because it's completely familiar to us while still being fresh.

One of the most rewarding and hardest to quantify factors of RA2 is unit balance. And when you've got three separate theaters in which to operate, unit balance becomes that much more difficult. The units in RA2 are an amazing mix of land, sea and air forces. And better than not having any of the units be totally worthless, the folks at Westwood have gone out of their way to make sure that each of the units has a particular role to play in your overall strategy. Let's just take the sea units for example. The Allies can produce Carriers that are very slow but can launch repeated attacks against distant enemy installations. Destroyers must accompany the Carriers to defend them from Sub attacks. Aegis Cruisers provide a convenient air defense while the undetectable Dolphins protect against Soviet Squids.

The game also comes with numerous special weapons of a suitably fantastic nature. The Allies have access to a Weather Control Device that rains (literally) thunderous destruction on your enemies. Simply pick a target, sit back and watch the clouds roll in. The Chronosphere is a little more sophisticated than the Weather Controller is. It permits you to shift units (yours or your enemies) from one area of the battlefield to another instantaneously. The Soviets have a Nuclear Missile that can erase large sections of your base in an instant as well as an Iron Curtain device that can render vehicles and structures invulnerable for a short time. In the interests of balance, all players are automatically alerted when one of these structures is built and are given a countdown to let them know when the device will come online. Additionally, the shroud is removed from around the superweapons so all players can have a chance to take them out. I was surprised that the superweapons were so well balanced. They can certainly win a game for you, but it's also possible to rally after a superweapon attack and take the fight to your enemy.

Review by: www.ign.com

System Requirements


System: PII 266 or equivalent
RAM:64 MB RAM
CD-ROM: 4X CD-ROM
Video Memory: 2 MB VRAM
Hard Drive Space: 350 MB
Mouse: Yes
Sound Board: Yes
DirectX: DirectX v7.0a

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